How much creative control do the designers have?
Sen-Foong and Banana have 100% creative control over the product. The core book is almost entirely written by them and they have looked over guest writers’ work, reading and editing them (with the consent of the other writer), and adding their own words. They are both Chinese-Canadian/American. 24 out of 28 of the content creators so far are POC. 9 out of 11 of the writers in the core book are Chinese (they are all PoC). Daniel Kwan wrote the history for the San Francisco and Los Angeles Chinatowns, Kienna Shaw wrote the history for the New York Chinatown, Daniel Kwan wrote the history for the Vancouver and Toronto Chinatowns.
Last updated: July 16, 2020 10:37
Are you working with consultants?
Yes! We worked with 3 consultants—James Mendez Hodes on sensitivity, Ivan Wong on translations and names, Sammi Lai on restaurant owning and food from back then (she’s from a restaurant family). We have also interviewed several people (who are now adults) from restaurant families.
Last updated: July 16, 2020 10:37
What about safety?
We have a whole section on safety that provides tools for roleplaying, as well as roleplaying as a Chinese character and dealing with antagonistic NPCs. Check the Kickstarter page for those details to download them (to come).
Last updated: July 16, 2020 10:37
What does combat look like in the game? Will there be martial arts?
There is little to no combat in the game. At its core, Jiangshi a storytelling game about regular people running a restaurant during really hard times. There is one Skill that can be added to the character sheet along with other Skills and Facets for martial arts, but this acts the same as the other Skills that your player character (PC) would have, because you are playing regular restaurant owners who wouldn’t have time to learn too much about your hobby. The combat instead, looks a little like how regular people would fend off the undead in movies and TV shows. Think Shaun of the Dead or The Walking Dead.
Last updated: July 16, 2020 10:45
Is the game replayable?
Jinagshi: Blood in the Banquet Hall comes with a number of scenarios, Restaurant Cards, and Mung Cards which allow players to create a wide variety of game experiences. As we unlock more stretch goals, these player options will only be expanded to offer even more avenues to explore.
As an RPG and group storytelling experience, each scenario is approached differently based on the players involved, so it will never be the same experience twice.
Last updated: July 16, 2020 10:45
Are there rules /guidance for creating your own scenario?
Yes! There is a whole section on how to create your own scenario for you to run, with questions for you and your players to answer to create a rich environment to play in.
Last updated: July 16, 2020 10:51
Will the game be made available in other languages?
We are currently exploring partnerships with some localization companies and translators. As of yet, there are no solid plans, but these conversations will be furthered depending on the response from customers and the support we get.
Last updated: July 16, 2020 10:45
What is the optimal player count? Can it be played with two players?
Unfortunately, it cannot be played with 2 players, since it needs a GM to run the game, but it can be played with 3 players and a GM (4 players total). The optimal player and GM count is 5 in total (4 player characters acting as the family and one GM).
Last updated: July 16, 2020 10:45
Does the PDF option come with Print and Play cards?
YES!
Last updated: July 16, 2020 10:45
Does the Print and Play option include digital stretch goals?
Yes. We will not hold back any of the game play material from digital backers.
Last updated: July 16, 2020 10:45
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